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AS3: Creating Facebook Application

Facebook became one of the most popular social platforms these days. I just finished a flash based game that uses their API and decided to share my experience.

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Testing Facebook application

I had a lot of work these days and didn't have time to blog here, but I think that the tips in this article are very useful. The number of Facebook applications is increasing every day. We all know that the testing (debugging) of our code is really important. That's why I decided to share my experience in this area.

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NADCAST.09 с Радо Станков

Епизод 9 на NADCAST е с Радо Станков. Основно си поговорихме за React и нашумелите около библиотеката теми. Приятно слушане :)

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From 0 to 100 GitHub stars in a week

2020 for me started with the release of several OS projects. Two of them reached 100 stars in a week and I was thinking that would be nice sharing my workflow. Not like it is working every time, absolutely not, but leads to some good results.

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Recreating Facebook's Recoil library

This weekend I decided to play with the new kid on the block - Facebook's Recoil library for managing state. I did the trivial counter example to see how it works. It's pretty simple idea so I wondered how much it takes to replicate its features. I found the exact answer - 70 lines of code. Obviously, my implementation didn't cover everything but it was fun so I decided to share my findings.

(A side note: I did not look at the code of Recoil. I didn't want to be bias on how to write my version.)

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